CONTENTS:
Wellington (Captain)
Pepper (Mascot)
Cinammon
Roast
Sugar
Spice
Roast Ham (Ball)
Stewing Pot (Goal Token)
Prep Table (3D Terrain Piece)
All Tokens Required
Health Dials
The Minor Guilds are an exciting expansion to the game of Guild Ball. In their constant arms race to have all the best players, each of the existing Guilds has allied themselves with a Minor Guild to bolster their chances of victory. Each Minor Guild plays as a standalone team, each has a Captain, a Mascot, and four other players. There is also a capacity for the Major and Minor Guilds to loan players to each other.
The Cooks are the fourth of the Minor Guilds to reveal themselves, after the Ratcatchers (SFGBRAT-001), Falconers (SFGBFAL-001), and Navigators (SFGBNAV-001). Allied with the vicious Butcher's Guild, the Cook's ability to whip up a buffet of blood puts these two Guilds in perfect synchronisation.
TRADE POINTS
The Cook's Guild brings powerful new abilities and effects that all players will want to experience.
The Cook's Guild Dice (SFGBCOO-002) are an easy up-sell to anyone looking to pick up the new Guild.
Running a Cook's Guild Launch Event (SFGBOP18-006) entices players into your store with limited edition cards & exclusive miniatures!
SALE POINTS
The Cook's Guild focus on intimidating their opponent with insults only a head chef could dish out! Making their Attack actions all the more impactful!
If you can't stand the heat, get out of the kitchen! The Cook's Guild excel at layering buffs on their players and positioning them for maximum effect.
The Cook's Guild are an ideal team for any Coach that enjoys a combat orientated playstyle, or a Coach that wants to lay out Ramsey-style one liners to their opponent.